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Qualifications:

 

         - Advanced knowledge of high to low poly modeling and sculpting for game environments

         - Strong background in the creation of tileable textures/material-blending for re-use on art assets

         - Exceptional understanding of scene composition and world building techniques

         - Excellent understanding of modular workflow within game asset creation and world building

         - Strong understanding of next-gen shader creation through node-based material systems assets

         - Experience creating physically accurate textures/materials for use in PBR engines

         - Strong background in traditional art (composition, color, lighting, form)

         - Very efficient at adapting to new art styles and changes in production pipelines

         - Skilled in guiding others in a team setting and communicating with various departments

         - Ability to learn new software and tools in a quick, timely manner

 

Software Knowledge:

 

         - Maya

         - Zbrush

         - Photoshop

         - Substance Painter

         - Mudbox

         - UE4/UDK

         - Crazybump

         - nDo/dDo

         - xNormal

         - Marmoset

Work Experience:

 

         July 2009 – June 2012 ~ Roadrunner Markets

          • Duties included customer service, running cash register, stocking,   inventory, and problem solving.

         August 2007 to February 2008 ~ Food City

          • Duties including inventory retrieval and stocking.

        May 2006 to February 2007 ~ Great Smokey Mountain Outlet

         • Duties included stocking, forklift, loading and unloading truck, groundskeeper, and maintenance.

 

Education:

 

         2012-2015 ~ East Tennessee State University

         Johnson City, TN ~ Bachelor of Science May 2015

         Major: Digital Media - Game Design

 

        2010-2012 ~ Northeast State College

        Blountville, TN ~ Associate of Science May 2012

        Study: Art/Design

Chase 

Whittington

ENVIRONMENT ARTIST

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