Qualifications:
- Advanced knowledge of high to low poly modeling and sculpting for game environments
- Strong background in the creation of tileable textures/material-blending for re-use on art assets
- Exceptional understanding of scene composition and world building techniques
- Excellent understanding of modular workflow within game asset creation and world building
- Strong understanding of next-gen shader creation through node-based material systems assets
- Experience creating physically accurate textures/materials for use in PBR engines
- Strong background in traditional art (composition, color, lighting, form)
- Very efficient at adapting to new art styles and changes in production pipelines
- Skilled in guiding others in a team setting and communicating with various departments
- Ability to learn new software and tools in a quick, timely manner
Software Knowledge:
- Maya
- Zbrush
- Photoshop
- Substance Painter
- Mudbox
- UE4/UDK
- Crazybump
- nDo/dDo
- xNormal
- Marmoset
Work Experience:
July 2009 – June 2012 ~ Roadrunner Markets
• Duties included customer service, running cash register, stocking, inventory, and problem solving.
August 2007 to February 2008 ~ Food City
• Duties including inventory retrieval and stocking.
May 2006 to February 2007 ~ Great Smokey Mountain Outlet
• Duties included stocking, forklift, loading and unloading truck, groundskeeper, and maintenance.
Education:
2012-2015 ~ East Tennessee State University
Johnson City, TN ~ Bachelor of Science May 2015
Major: Digital Media - Game Design
2010-2012 ~ Northeast State College
Blountville, TN ~ Associate of Science May 2012
Study: Art/Design